Issue 01 · Apr 21 · Ambon Worldwide
Live on App Store · Featured on Product Hunt

stop collecting
ideas.
start finishing them.

Three sliders score every idea from 1 → 100. Your top score becomes a Quest. You literally can't start another until you ship it, or shelve it.

Download on theApp Store

free · iOS 26+ · no account · no cloud

IdeaTamer - Stop collecting ideas. Start finishing one. | Product Hunt
IdeaTamer app — Capture, Score, Focus, Ship
built solo from Ambon, Indonesia.
nearest Apple Store is a 4-hour flight.
Ambon

Section 01 / contact sheet

six frames from the app.

Stop Collecting. Start Finishing.
01 / introIDEATAMER

frame 01 of 06

Score Every Idea
02 / scoreIDEATAMER

frame 02 of 06

One Quest at a Time
03 / focusIDEATAMER

frame 03 of 06

Compete with Yourself
04 / duelIDEATAMER

frame 04 of 06

Build Your Legacy
05 / shipIDEATAMER

frame 05 of 06

Capture. Score. Focus. Ship.
06 / loopIDEATAMER

frame 06 of 06

the math that broke me
30+

ideas scattered across Apple Notes, Notion, and text files I forgot existed.

↳ tried Notion. tried Obsidian. tried the Notes app.

0

active quest at a time. one. that's the whole trick.

ship it · or shelve it · then the next one unlocks.

so I built this

“sounds restrictive.
that's the point.”

— fiqhro, product hunt launch comment

Section 02 / The Loop

four steps.
that's the whole app.

01

capture

Dump every scrap into your inbox. No folders. No tags. No friction. Max 10 unscored ideas keeps you honest.

inbox / 10 max

02

score

Three sliders — Impact, Effort, Alignment. Out pops a single number from 1 to 100. Your ideas finally have a pecking order.

3 sliders → 1 score

03

focus

Your top-scored idea becomes your active Quest. One idea. Full attention. Milestones track the slog.

one quest / full attention

04

ship

Finish milestones, earn XP, send the Quest to your Hall of Fame. Only then does the next one unlock.

ship · or shelve · nothing else

Section 04 / the spread

six features.
no more, no less.

[ badge 01 / scoring ]

three sliders. one verdict.

impact × effort × alignment → one number from 1 to 100.

Rate every idea on three axes. The score lands you somewhere between 1 (why did I even write this down) and 100 (you'd be stupid not to ship this). No more staring at a list wondering what's actually worth your Saturday.

three sliders. one verdict.

[ badge 02 / focus ]

one active quest. no exceptions.

the constraint is the feature.

Your highest-scored idea gets promoted to Quest. While it's active, the rest of your list is locked. Ship it, or explicitly shelve it, before starting anything new. Annoying on day one. Addictive by week two.

one active quest. no exceptions.

[ badge 03 / compete ]

you vs. last week's you.

four rounds. no excuses. your shadow doesn't sleep.

Every Monday at 00:00 WIT, your stats freeze. For the next 7 days you're competing against the version of you who lived last week. Beat them on XP, milestones, quests shipped, and streak days. I lose more often than I'll admit.

you vs. last week's you.

[ badge 04 / gamify ]

xp that actually counts.

spark → flame → forge → legend.

Score an idea, hit a milestone, ship a Quest — every action earns XP. Level up from Spark to Legend. Collect badges. Build a streak that hurts to break. It's productivity pretending to be a game, which is the only productivity I've ever stuck with.

xp that actually counts.

[ badge 05 / legacy ]

proof you actually shipped.

a wall of finished things. sort by xp, speed, or recency.

Every Quest you ship lands in your Hall of Fame. It's the receipt. Scroll it when you're in a rut. Filter by XP earned, days to ship, or most recent. Proof the last version of you wasn't lying about being productive.

proof you actually shipped.

[ badge 06 / privacy ]

no account. no cloud. no servers.

your ideas don't touch my servers because I don't have any.

No signup flow. No emails asking to reset a password you never made. The app makes exactly zero network requests. Your ideas live on your phone. They stay there. This is non-negotiable.

no account. no cloud. no servers.

Section 03 / deliberate choices

four things most productivity apps won't do.

[ 0 network requests ][ 0 accounts ][ 0 cloud ][ 0 tracking ]

the app itself doesn't know the internet exists.

[ works on a plane ][ works in a cafe ][ works off-grid ][ works at 35,000 ft ]

built to survive your worst connection.

[ 1 active at a time ][ ship it ][ or shelve it ][ no other option ]

the constraint is the feature.

[ XP ][ levels ][ streaks ][ weekly duels ]

productivity that feels like a game. because it is one.

★ weekly duel ★ round 4 ★ resets Monday 00:00 WIT ★

you vs.last week's you

four rounds. one winner. you don't get to pick your opponent.

Blue Corner

this week

you (currently)

vs

Red Corner

last week

your shadow · 7 days ago

blue
round
red
xp0

Round 01

◀ win

0xp
ms0

Round 02

◀ win

0ms
qs0

Round 03

◀ win

0qs
dy0

Round 04

— draw —

0dy

★ builder's note ★

“I lose to last week's me more often than I want to admit.”

— fiqhro, the guy who built this

ringside monitor
Weekly Duel in IdeaTamer

postcard from Ambon

last thing before you go —

IdeaTamer is live on the App Store. If you want an email the next time I ship something worth saying, leave it below. No drip campaign, no “here's what's new” newsletter, no tracking pixel.

free · iOS 26+ · no account · no cloud

IdeaTamer

— fiqhro

built from an apartment · 3° 41' S, 128° 11' E